Seeing as how a large number of people are unable to get TempAR working *cough*likely can’t read*cough*. I have patched NitePR (by SANiK), CoderPR (by Murderface), MKULTRA (by RedHate) and DarkFrost (by demon450) to run on 6.35 PRO. Please note that you will have to create a folder called plugins in the root of the memory stick and move the game.txt from the seplugins folder to the new folder in order to load the plugin.

I have also uploaded a small fix for TempAR to allow game guides to work on 6.3X. The update also possibly makes it compatible with PSX-PSN games on 6.3X (untested as I have no PSX-PSN games). Remember that it is recommended to use tempar_lite.prx in games on 6.3X to help prevent crashing. Download from here.

Posted in PSP.
  • haro

    big thank for realese,alot remap.txt…you had so hard works…

    • http://raing3.wordpress.com raing3

      The map wasn’t supposed to be in there so I re-uploaded MKULTRA without it :( . Feel free to keep using it for you NitePR mod though.

      I also corrected the DarkFrost link.

  • shaw

    pls, when i put the pspar_codes1.bin onto the pspar.exe, it just start the program but it doesn’t create anything, no database nothing. can u help me somehow or just give me some link to download the already made database??

    • shaw

      oohhh i have it, thx there was something wrong with the program

  • dante999

    hi~ good work thanks
    i have a question… about UMD dumper
    this is not working on EBOOT game from PS Store
    game run -> tempar -> umd dumper
    but text is “UMD dumper ( not supported )”
    it’s normal?

    • http://raing3.wordpress.com raing3

      That is normal, the UMD dumper doesn’t work on 6.3X at the moment, only 6.20 and normal CFW.

  • haro

    i think you dont need to change all path “seplugins” to “plugins”.635PRO says “game.txt” should be located at “ms0:/plugins/game.txt”…plugins code/prx path dont affect(works,ms0:/seplugins/nitePR/[gameid].txt)
    tempar also works,simply game.txt(decription”ms0:/seplugins/TempAR/tempar.prx 1″) moved from “ms0:/seplugins/game.txt” to “ms0:/plugins/game.txt”.

    • http://raing3.wordpress.com raing3

      Yeah. I realized that but I figured it would be better to just use the plugins folder so that the plugins are in the same directory as game.txt, vsh.txt, etc.

      The 6.3X mods I posted were hardcoded to use ms0:/seplugins/… for loading/saving files but I changed it to ms0:/plugins/… with a hex editor. Anyone can change it back without too much of a problem though.

  • haro

    lastest isotool support to make xmbicon.but sadly tempar’s invaid gameid,you need hadrcode again like prometeus/openisoloader….xmbicom EBOOT mdhash HB%8X…

    • http://raing3.wordpress.com raing3

      Thanks for the bug report. I don’t really like hardcoding stuff like that so I sent an email to takka. I’m hoping he will patch the Game ID into the SFO of the generated EBOOTs so that I won’t have to change anything.

  • http://ShadowHacks.tk McNuggetz

    Ok Its Not Working How Do I Use These Just Like TempAr Or Different Cause Nothing Happened For Me

  • http://www.onehitgamer.com som1

    how do you add nite pr codes to the cheat device?do you need to make a game text with the game code in it?

  • i

    thnx guys but how do you put codes on it??

  • smsfskf

    thnx i just downloaded it and im getting the cheat menu any one mind telling me how i can add codes?

  • Sharon

    i’m using a PSP Go running 6.35 PRO but I cant launch it in game but I can launch the cheat menu in vsh. any suggestion? by the way thanks for this plugin!

  • BeginHope

    Thank You raing3 im so thank you now i can kick out hackers from R.R. :D , im a hacker anti-hackers ;D

  • BeginHope

    Raing there’s a problem coderPR freezes when i activate the codes and nitePR doesnt show me the codes.

  • http://ShadowHacks.tk McNuggetz

    use mkultra but u gotta put it in a wierd format but im hacking socom ftb1 with mkultra with 6.35 Pro 3001 AWSOME

  • BeginHope

    mkultra is samething as tempAR i hate convert codes, please i need help

  • http://ShadowHacks.tk McNuggetz

    Use Dark Frost Dude They All Worked For Me Only Mkultra Showed Me The Codes Though

  • BeginHope

    Nope, DarkFrost didnt work, could you upload your plugins file please, and your configuration on system settings, im pretty confused :S

  • http://ShadowHacks.tk McNuggetz

    ok dude lemmi find it what kind of codes u want in em il put some in for u

  • http://pspokemon.pt.vu ZER0

    the link to tempar isnt working please help

    • http://pspokemon.pt.vu ZER0

      @ZER0
      nvr mind i went to Codemasters Project and got it xD

  • thedevilshearts

    raing3, the link to the newest Tempar version is not working, and the one at codemasters-project is not the updated one. Can you please upload the newest Tempar at mediafire or megaupload?

  • http://.com al3xander

    I got nitepr working but all the codes i got dont work what up???sugestions and by the way what beginhope

  • http://pspokemon.pt.vu ZER0

    i was hoping if you could mod the new tempar to work with pops (psx) because im stuck on ffvii (offical psn version)
    idk if i should be asking you? if not you who should i ask? thanks

    • http://pspokemon.pt.vu ZER0

      @ZER0
      your link works but the download doesnt wont work
      (edit) i read the improvements but i havent downloaded it yet so again nvr mind the last post if when i download it psx doesnt work ill repost.

  • haro

    i found your patched nitePRs for 635PRO,why cannot load cheat at last.you forgot change patch location(&gameDir[22-2]).PRO-A change plugins txtpath to ms0:/sepluging/game.txt.maybe good ,you’ll realese normal “seplugins”…this cheatsaved,always ms0:plugins/nitePR/_[gameid10]xt
    //ms0:seplugins/
    memcpy(&gameDir[22], gameId, 10);

    //ms0:plugins/nitePR/
    memcpy(&gameDir[20], gameId, 10);

    • raing3

      @haro
      Ah I forgot that nitePR used hard coded indexes to copy the game ID over the cheat path string… I changed all the paths back to seplugins and reuploaded, I guess I misunderstood your other comment. :P

  • http://pspokemon.pt.vu ZER0

    id like to just say that tempar 1.59-5 doesnt work with pro-a (newest release) also psx codes show up but dont work (i used ffii psn with cheatpop.db which works with cwcheat) please update

    • raing3

      @ZER0
      On 6.35 PRO-A plugins go in “ms0:/seplugins” not “ms0:/plugins”. You may need to move the files and update your game.txt file for the plugin to load… I haven’t tested it on 6.35 PRO-A myself though.

      TempAR doesn’t support CWCheat POPS codes, you will need to convert them using the converter included in the PC folder of the download.

    • http://pspokemon.pt.vu ZER0

      @raing3
      dude thank you so much i got the codes working :) i still didnt test it on pro-a tho

  • http://demongen.com/ demon450

    hey, can we talk? nothing important or anything just have a question.
    my email is demon450[at]demongen[dot]org

  • http://junioriso.tk junior

    i got tempAR to work but i cant get coderpr to work lol

  • smokiedaclown

    is there anyway to get God Eater Burst cheats to work on 6.35? ive tried many different codes over cwcheat/nitepr/tempar and none will work

  • Zinicel

    Hey, you probably get these comments a lot, but I can’t get CWCheats codes working on TempAR 1.59-5. I set it up like mentioned on the download page (putting TempAR folder in “plugins” in ms0: and game.txt in seplugins) and while the plugin loads, and seems to work just fine, the cheats added don’t seem to work. Tried on multiple games (FFT, Tactics Ogre, CLadun and Ys 7) with no result. I’m using tempar_lite.prx instead of tempar.prx as suggested.

    I’m running CFW 6.35 Pro-A2. Sorry if I’m just being an idiot.

    • http://www.raing3.co.cc/ raing3

      By “the cheats added don’t seem to work” do you mean…

      The cheats don’t appear? If so you are probably entering them wrong and you should make sure you are following the same format as that of the included cheat1.db.

      The cheats appear but either crash or don’t have any effect on the game? You should always use UMDs or untouched ISOs for using cheats as altering an ISO can cause the games memory to shift around in some cases. There is also a possibility that they are bad codes, in which case you should look for other codes.

      Sorry I can’t really help much more than that. :(

  • haro

    your popconverter is wrongs,converted code incule ARFROMAT 0xDA.it’s load value operiton..wrong 8bit/16bit multiaddress write code
    50002233 2222
    80aaaaaa 1111
    _M 0xD5000000 0×00001111
    _M 0xC0000000 0×00000021
    _M 0xDA000000 0x0A2AAAAA
    _M 0xD4000000 0×00002222
    _M 0xD2000000 0×00000000

    16bitSerial
    _C0 CWCPOPS
    5000xxyy wwww
    80aaaaaa vvvv
    _C0 CWC
    _L 0x81aaaaaa 0x00xx00zz zz=yy/2
    _L 0x1000vvvv 0x0000wwww
    _C0 AR
    _M 0xD5000000 0x0000vvvv
    _M 0xC0000000 0x000000x’ x’=xx-1
    _M 0xD7000000 0x098AAAAA 2byte write,offset+2
    _M 0xDC000000 0x000000z’ z’=yy-2
    _M 0xD4000000 0x0000wwww
    _M 0xD2000000 0×00000000

    _C0 CWCPOPS
    50000310 1111
    80000010 1111
    _C0 CWC
    _L 0×81000010 0×00030008
    _L 0×10001111 0×00001111
    _C0 AR
    _M 0xD5000000 0×00001111
    _M 0xC0000000 0×00000002
    _M 0xD7000000 0×09800010
    _M 0xDC000000 0x0000000E
    _M 0xD4000000 0×00001111
    _M 0xD2000000 0×00000000

    write 0×1111 at 0×9800010
    write 0×2222 at 0×9800020
    write 0×3333 at 0×9800030

    8bitserial
    _C0 CWCPOPS
    5000xxyy wwww
    30aaaaaa vvvv
    _C0 CWC
    _L 0x81aaaaaa 0x00xx00yy
    _L 0x0000vvvv 0x0000wwww
    _C0 AR
    _M 0xD5000000 0x0000vvvv
    _M 0xC0000000 0x000000x’ x’=xx-1
    _M 0xD8000000 0x098AAAAA byte write,offset++
    _M 0xDC000000 0x000000z’ z’=yy-1
    _M 0xD4000000 0x0000wwww
    _M 0xD2000000 0×00000000

    • http://www.raing3.co.cc/ raing3

      Thanks for the information haro. I will (try to) look into it before the next update.

      I only ever tested a few normal write conversions and so I’m surprised there haven’t been more bugs with the POPS converter reported. :P

    • haro

      i found another bug,tempar maybe used analog joker instead of L2/R2…but i tried this crashed.

      #JOKERCHEAT
      PRESS L1
      D4000000 0004
      30000010 0011
      _C0 PRESS L1
      _M 0x9A000000 0×00000200
      _M 0×29800010 0×00000011
      _M 0xD0000000 0×00000000

      PRESS L2+L1
      D4000000 0005
      30000010 0011
      _C0 PRESS L1+L2 but this freeze.pops cannot be used analog value?but NPRmenu SQURE+ANALOG work fine.
      _M 0x9A000000 0×00000200
      _M 0x8A000004 0×00000080 analog greater
      _M 0×29800010 0×00000011
      _M 0xD2000000 0×00000000

      http://doc.kodewerx.org/hacking_nds.html#arcodetypes
      8btitTEST code
      8-bit Equal To even address
      E0000010 0011
      8-bit Equal To
      _M 0×99800010 0x00FF1100 this test oddadddress

      _M 0xD2000000 0×00000000

      8-bit Equal To oddaddress
      8-bit Equal To
      E0000011 0011
      _M 0×99800010 0xFF000011 this test evenaddress

      _M 0xD2000000 0×00000000

      http://doc.kodewerx.org/hacking_psx.html#xcodetypes
      xploderseiralcode,this cwcpops doesnot support,but tempar can be converted.
      Slide code
      Bxxxyyyy zzzz
      100ttttt vvvv
      _C0 slidecode
      _M 0xD5000000 0x0000vvvv
      _M 0xC0000000 0x00000xx’ xx’=xxx-1
      _M 0xD7000000 0x098ttttt
      _M 0xDC000000 0x0000yyy’ yyy’=yyyy-2
      _M 0xD4000000 0x0000zzzz
      _M 0xD2000000 0×00000000

    • haro

      savesetting can be done once…always reset 1st colors after second savesetting.this problem on 620TND/635custom16,both tempar/temparlite

    • http://www.raing3.co.cc/ raing3

      Thanks, just confirmed the problem and will fix it in the next update. :)